reallygroovy

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Viewing 15 posts - 16 through 30 (of 42 total)
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  • in reply to: CALIBRATING EXTRUDER #32432
    reallygroovy
    Participant

    thank you builder dad for your quick response! i really appreciate the info/help.  i also appreciate the link you provided in regards to flow rate.  gonna adjust my settings and see what happens!!!  and thank you sandy for providing my question to the Facebook group – appreciate that a lot!!! thanks again.

    in reply to: CALIBRATING EXTRUDER #32422
    reallygroovy
    Participant

    thanks chad, i will go with replicator 2x.  thanks sandy! if you would ask the Facebook ground i would appreciate it.  you may want to add that i used thing 2440657 from thingiverse to do the 100 mm test.  my extruder was off 7mm and i am anxious to getting better prints! thanks!

     

    in reply to: Unable to communicate with the force #25926
    reallygroovy
    Participant

    thank you sandy for your quick response.  i will contact knk. i was just curious if other users were using the wireless feature with success.  i didn’t want to keep spinning my wheels if it is a feature that does not work or work consistently.  its just very frustrating.  if it doesn’t work, i just need to know.

    thanks again.

    in reply to: KNP3d flexible feet #24276
    reallygroovy
    Participant

    hi darrel,

    last comment! thank you, thank you, thank you! by george it worked! your instructions were very clear, however, it is me that tends to suffer from serious brain freeze! ughhh! anyway, to make a long story short, i didn’t realize that there were spaces before the command i had input in the post processing scripts.  after i deleted the command i had typed and then ran slic3r, it indicated that i had a permissions problem, but, i saw nothing out of the ordinary.  so i put my curser in the box and started backspacing and of course there were blank spaces.  once i typed the code in without the spaces, it worked.  gee, what a learning experience! lol. but, as i said before darrel, your technical experience, background, and your ability to teach those who need help is what makes the customer experience great!  thank you for your responses and for putting up with me, who by the way should have gotten it the first time, but unfortunately, my brain sucks and tends to over analyze the simplest of things.  also, from your explanations about the feet, i was able to move on, make 3d feet, use the force to cut out felt for the feet, and wala! – mission accomplished!! toodles!:)

    in reply to: KNP3d flexible feet #23947
    reallygroovy
    Participant

    thank you darrel. i respect your clarity, knowledge and input for that is very important to me.  and you are right about me referencing ios as incorrect. i really meant that my mac has an older os 9.1.3.   i am going to check my permissions again and see if i overlooked something.  i am familiar with using command lines and programming. consequently, it did not seem logical to me that inputting that command line in slicer did not work for me.  it also didnt seem logical to me that the feet were so flexible that they would not stay on the machine. i understand its purpose, but in the case when a user needs to turn the machine to get to the filament, it is impossible with the feet i have as they slip right off. and then having to level the build plate again is a pain.

    but of course, there are workarounds to any situation. if things are possibe, i am all in, if it isnt then i know i need to just work it out. again, thanks darrel, you are an asset to knk and really appreciate you! as i do and will continue to peruse cutterpunk.com for help. now off to permissions land……

    in reply to: KNP3d flexible feet #23807
    reallygroovy
    Participant

    hi darrel,

    thanks for the response!  i’m probably not clear in my question to you.  i can type the command in the terminal window and it will work.

    in slic3r, however, in the print settings tab, there is post-processing script box.  i guess i was assuming that if i type that same command in that box, the code would execute.

    in the manual, sandy typed a command for windows (the path to the knp3d converter) which supposedly would bring up the knp3d converter.

    i don’t believe i have a permissions problem, but, i did change them anyway so everyone could read and write.  it still doesn’t work.  i even put the path in it as well.  perhaps, this feature for MAC does not work.  maybe it only works for windows as the knp3d converter was created by MTC and i understood that andy was not a mac programmer.  would make sense also because there is only one example for the post processing script entry as windows, normally, there are examples for windows and mac versions.

    also, i’m assuming the flexible feed are only for decorative purposes.  in my setup, i have to constantly turn the knp3d to change the filament or troubleshoot.  too bad it didn’t specify that they were for decoration as nothing sticks to silicon.  kind of frustrating though, when i try different things, however, my vision of the end result will not come to fruition.  manual should say it doesn’t work for mac and i wouldn’t have worried about it.  also for the feet, indicating that the feet are silicone so the user would be unable to adhere any adhesive or glues to the machine.

    thanks for you help darrel!

    in reply to: KNP3d flexible feet #23746
    reallygroovy
    Participant

    thanks darrel.  well i tried again and i wasn’t able to get it to work.  i get an error message: The configured post-processing script is not executable: check permissions.  So I am stumped.  Do you invoke that code in on your mac and does it work?  I am in version 9.1.3 not sure that code works in ios.  i’ve tried everything.

    also, i tried E6000 on the flexible feet but it doesn’t stick!  in fact i don’t think they will stick to anything because mine are made of silicone.  i’ve come to the conclusions that those feet are only for decoration as they don’t have any functionality to them as silicone won’t stick to anything.  bummer though!

    by the way, i don’t really have trouble clicking on the knp3d icon in my desktop or wherever it is, i just thinks it is more logical that if there is a code to open knp3d, might as well automate it!

    thanks darrel

    in reply to: KNP3d flexible feet #23447
    reallygroovy
    Participant

    yoo hoo. anyone there who can answer my question?

    thanks.

    in reply to: KNP3d flexible feet #23397
    reallygroovy
    Participant

    hi darrel,

    should the above referenced command work within slic3r under iOS?

    thanks!

    in reply to: KNP3d flexible feet #23276
    reallygroovy
    Participant

    hi darrel,

    thank you so much for your response.  my knp3d app was on my desktop not my applications folder so i moved the app to the applications folder.  using the terminal window, i was able to launch the program. however, in inputting that command through the post processing scripts in slic3r, i encountered the following error.  The configured post-processing script is not executable: check permissions. (open -a /Applications/KnP3d\ Converter.app).  and yes, i can open the app manually, but, its so time consuming i’d rather have it be automatic. thank you for your help!!

    in reply to: KNP3d flexible feet #23221
    reallygroovy
    Participant

    i am going to start a new thread with the tag post processing scripts.  i meant for the two questions i asked above to be on different threads.

    in reply to: KNP3d flexible feet #23202
    reallygroovy
    Participant

    thanks darrel.  still a little foggy on the command.  i’m assuming that “open” is the command.  not sure of what is “-a”.  also please confirm that there should be a backslash before converter.app.  thanks.

    in reply to: KNP3d flexible feet #23201
    reallygroovy
    Participant

    thanks darrel! i am going to try e6000! hopefully it will do the trick for me too!

    in reply to: KNP3d flexible feet #23197
    reallygroovy
    Participant

    in the manual it states that:

    when the Export to G-code button is pressed, a G-code file is created and KNP Converter will also run and create the X3G version. Both files are saved in the same folder as the G-code file folder you select.

    can’t seem to get this to work for my mac.  can someone post an example of the script on how it should appear for using an iOS system.

    in reply to: Force freezes while using Letter Delights files #12800
    reallygroovy
    Participant

    thanks darrel.  i will keep that in mind when i am having issues.  i thought there was a problem with the lettering delights files because someone said there was a known issue with those files.  i am just glad there is no problems with the files as i was waiting for the next update for the fix! thanks again!

Viewing 15 posts - 16 through 30 (of 42 total)

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